The Stream examines what society could learn from games like ‘World of Warcraft’.
Millions of gamers spend hours immersing themselves in virtual online realms to escape reality, but could playing a game like “World of Warcraft” or “Second Life” train you to be a better citizen in real life? What lessons can the real world learn from virtual worlds? We’ll also examine how gaming technology is expanding into applications beyond online entertainment. Join the conversation at 1930GMT.
On today’s episode of The Stream, we speak to:
Lindsay Grace @MindToggle
Director, American University Game Lab and Studio
Nick Yee @Nick_Yee
Author, “The Proteus Paradox: How Online Games and Virtual Worlds Change Us – And How They Don’t”
Dana Herrera @DanaRHerrera
Associate Professor, St. Mary’s College of California
Chris Kluwe @chriswarcraft
What do you think? Share your views in the comment section below.