Will Apple’s sleek new VR goggles be the ones to capture users?

If the new device turns out to be a niche product, it would leave Apple in the same bind as other major tech companies.

The Apple Vision Pro headset is displayed in a showroom on the Apple campus in Cupertino, California, US
Analysts are waiting to see if the Apple Vision Pro headset could become another milestone in Apple’s lore of releasing game-changing technology [Jeff Chiu/AP Photo]

Apple on Monday unveiled a long-rumoured headset that will place its users between the virtual and real worlds, while also testing the technology trendsetter’s ability to popularise new-fangled devices after others failed to capture the public’s imagination.

After years of speculation, Apple CEO Tim Cook hailed the arrival of the sleek goggles — dubbed “Vision Pro” — at the US company’s annual developers’ conference held on a park-like campus in Cupertino, California, that Apple’s late co-founder Steve Jobs helped design.

“This marks the beginning of a journey that will bring a new dimension to powerful personal technology,” Cook told the crowd. Apple didn’t immediately reveal the goggles’ price, although they are expected to cost in the $3,000 range, likely limiting their appeal to a fairly narrow band of video-game enthusiasts and affluent technophiles.

The headset could become another milestone in Apple’s lore of releasing game-changing technology, even though the company hasn’t always been the first to try its hand at making a particular device.

Apple’s lineage of breakthroughs dates back to a bow-tied Jobs peddling the first Mac in 1984 —a tradition that continued with the iPod in 2001, the iPhone in 2007, the iPad in 2010, the Apple Watch in 2014 and its AirPods in 2016.

If the new device turns out to be a niche product, it would leave Apple in the same bind as other major tech companies and startups that have tried selling headsets or glasses equipped with technology that either thrusts people into artificial worlds or projects digital images with scenery and things that are actually in front of them — a format known as “augmented reality”.

Facebook founder Mark Zuckerberg has been describing these alternate three-dimensional realities as the “metaverse”. It’s a geeky concept that he tried to push into the mainstream by changing the name of his social networking company to Meta Platforms in 2021 and then pouring billions of dollars into improving the virtual technology.

But the metaverse largely remains a digital ghost town, although Meta’s virtual reality headset, the Quest, remains the top-selling device in a category that so far has mostly appealed to video-game players looking for even more immersive experiences.

Industry struggles

Apple CEO Tim Cook speaks during an annoucement of new products on the Apple campus in California, US
After years of speculation Apple CEO Tim Cook unveiled the VR goggles [Jeff Chiu/AP Photo]

The response to virtual, augmented and mixed reality has been decidedly ho-hum so far. Some of the gadgets deploying the technology have even been derisively mocked, with the most notable example being Google’s internet-connected glasses released more than a decade ago.

After Google co-founder Sergey Brin initially drummed up excitement about the device by demonstrating an early model’s potential “wow factor” with a skydiving stunt staged during a San Francisco tech conference, consumers quickly became turned off to a product that allowed its users to surreptitiously take pictures and video. The backlash became so intense that people who wore the gear became known as “Glassholes”, leading Google to withdraw the product a few years after its debut.

Microsoft also has had limited success with HoloLens, a mixed-reality headset released in 2016, although the software maker earlier this year insisted it remains committed to the technology.

Magic Leap, a startup that stirred excitement with previews of a mixed-reality technology that could conjure the spectacle of a whale breaching through a gymnasium floor, had so much trouble marketing its first headset to consumers in 2018 that it has since shifted its focus to industrial, healthcare and emergency uses.

Daniel Diez, Magic Leap’s chief transformation officer, said there are four major questions Apple’s goggles will have to answer: “What can people do with it? What does this thing look and feel like? Is it comfortable to wear? And how much is it going to cost?”

The anticipation that Apple’s goggles are going to sell for several thousand dollars already has dampened expectations for the product. Although he expects Apple’s goggles to boast “jaw-dropping” technology, Wedbush Securities analyst Dan Ives said he expects the company to sell just 150,000 units during the device’s first year on the market — a mere speck in the company’s portfolio. By comparison, Apple sells more than 200 million of its marquee iPhones a year. But the iPhone wasn’t an immediate sensation, with sales of fewer than 12 million units in its first full year on the market.

Since 2016, the average annual shipments of virtual- and augmented-reality devices have averaged 8.6 million units, according to the research firm CCS Insight. The firm expects sales to remain sluggish this year, with a sales projection of about 11 million of the devices before sales gradually climb to 67 million in 2026.

Source: AP