Young Chinese gamers lash out at new, limiting rules
Beijing says the new rules were necessary to stop growing addiction to what it once described as ‘spiritual opium’.
China’s new rules forbidding children under 18 from playing video games for more than three hours a week knocked shares in Tencent Holdings Ltd and other gaming companies, while young players took to social media to express their outrage.
Beijing said the new rules were necessary to stop growing addiction to what it once described as “spiritual opium”. The People’s Daily, the official newspaper of the ruling Communist Party, said in an article on Monday after the rules were announced that the government had to be “ruthless”.
The new rules will only allow gaming platforms to offer services to minors from 8pm to 9pm on Fridays, weekends and public holidays, according to state news agency Xinhua, which cited a release by the National Press and Publication Administration. China had previously restricted gaming hours for teens to 1.5 hours per day in 2019.
It’s “indisputable” that indulging in online games affects normal study life and the physical and mental health of teens, the People’s Daily article said. “Destroying a teenager will destroy a family.”
Young Chinese gamers were, however, angry.
“This group of grandfathers and uncles who make these rules and regulations, have you ever played games? Do you understand that the best age for e-sports players is in their teens?” said one comment on China’s Twitter-like Weibo.
“Sexual consent at 14, at 16 you can go out to work but you have to be 18 to play games. This is really a joke.”
The hit to gaming stocks was relatively measured with analysts saying children, in general, did not provide much revenue for gaming companies, although they noted that the implications for the long-term growth of the industry were much more severe.
“The root of the problem here is not the immediate revenue impact,” said Mio Kato, an analyst who publishes on SmartKarma. “The problem is that this move destroys the entire habit-forming nature of playing games at an early age.”
Shares in Tencent, the world’s largest gaming firm by revenue, slid 3.6 percent in Tuesday trade. The stock has lost almost 5 percent since the state media article that described gaming as spiritual opium was published on August 3.
Jefferies analysts said on Monday they expect to see about a 3 percent impact on Tencent’s earnings from the new rules, assuming gaming contributes about 60 percent of its total revenue.
US-listed NetEase fell 3.4 percent in overnight trade with its Hong Kong shares down by a similar amount on Tuesday.
Krafton Inc, a South Korean company that earns fees by providing services for a similar game to its blockbuster PlayerUnknown’s Battlegrounds (PUBG) to Tencent in China, fell 3.4 percent.
Tokyo-listed Nexon and Koei Tecmo, which both have exposure to the Chinese market, were down 4.8 percent and 3.7 percent respectively.